September 23, 2009 Category: Reviews, Xbox 360

Conquer four new campaigns as the Red Alert 3 saga continues in Command & Conquer Red Alert 3: Uprising for Xbox Live. Featuring 12 new units, the new Commanders Challenge, 30 minutes of HD cinematics

“Command & Conquer Red Alert 3 Commander’s Challenge throws the player into 50 intense challenges against a set of nine different commanders, including 16-time world champion “Nature Boy” Ric Flair. Each challenge features its very own over-the-top and distinctive twist, confronting players with everything from giant Soviet war bears and an entire army of psionic Japanese school girls to massive satellite orbital bombardments. As players progress throughout the gauntlet, they gradually unlock more units, technology and new challenges. Additionally, each challenge is equipped with a par time set by the developers.”

Graphics: Very cartoony, there was lots of polygons which made it feel nothing at all like older C&C Games

Voice Acting: The HUD voices were just about the same as normal, but the actors voices were super corny. If I was Asian I would go as far as to say that they were downright offensive.

The US Engineer gets to say “I have the power!” but the Japanese Engineer says “Oh what a glorious honor to hear from you sir.” Pretty cheesy, but it gets much worse.

Controls: Using a controller for RTS has always been troublesome. However this game did have some features that shined through. The selection wheel made for some very fast building once you get the hang of it. With practice the selection wheel could possibly beat out a keyboard when it comes to micro-management of your troops.

That being said, there is still no replacement for the mouse when it comes to selecting your units.

View: One thing that troubled me the most about this game was the view. Frustrating is a word I would use to describe it. I found myself always wanting to look out just a bit further or zoom out just a bit more. It made me uncomfortable during battles because I felt like I always wanted to see more of the field.


This girl totally wanted to do me.

Gameplay: This game did provide some entertaining features. Each faction (US, Russia, and Japan) each has their own similar units each with different special abilities. The US gets mostly laser type things, the Russians gets a variety of armor and increased fire power. The Japanese are given the ability of complete air domination. I think this may make up for the way they are portrayed in-game. Half of the Japanese units can turn into jet planes. This includes a mech-warrior (they don’t need tanks) and even a submarine that can go from water to air.

Getting back to the Engineer. The US engineer builds a healing tent which puts down a beacon that gives area of effect healing to everyone in range. The Russian engineer builds a super bunker that can fortify up to 5 troops. The Japanese engineer gets the ability of “Sprint” – “Begins running with shameful abandon for a while, causes unit exhaustion.” So the other guys get to build fortified bunkers and AEO healing beacons, and the Japanese engr literally runs around flailing his arms in the air at about +25% speed while saying things like “glorious honor to hear from you”…..

Pretty bad, but the Japanese do get the uber badass transformer jetplane-mechwarrior-submarine-tanks.

Conclusion: This game is oversexed and overacted, but does have some interesting gameplay features. CO powers are fun and the selection wheel was a major plus, but still doesn’t beat the mouse. The AI can be very frustrating, seemed like they had very little intelligence at all. It seemed like this game was marketed more for teens who are new to the genre than people who have been play C&C all along. If you can get over the frustrating camera views then there is still fun to be had playing this game.

Rated: 6.5/10

Recommends: DEMO First (Try this one before you buy it)

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